
The game was met with overwhelmingly positive reviews and was selected as the game of the year by several gaming magazines. Eidos later signed a timed exclusivity agreement for Europe with Sega, requiring the Saturn version to be ready several weeks ahead of schedule. This imposed tremendous pressure on the development team, which had expanded from two to six members about a year earlier. In May 1996, Eidos Interactive took over as the studio's owner and publisher, insisting that the game be launched in time for the holiday season that year. Her hair appeared collected and could only move with the rest of her head, and from the side her chest looked like a perfect triangle.ĭuring gameplay, Lara looked much less detailed than in the cutscenes. During gameplay, to conserve system resources, Lara didn't appear nearly as detailed as she did in the pre-recorded cutscenes. Lara's 3D model was designed using an engine developed by Paul Douglas specifically for the game, a common practice at the time. To emphasize her femininity, Lara was designed with a substantial chest, which remained her most recognizable and contentious feature for more than a decade. The character's first name was soon altered to Lara. However, he was determined from the outset to feature a female gunslinger, initially named Laura Cruz. The early Prince of Persia games were the inspiration for Tomb Raider.Ī common myth suggests that Toby Gard, the game's initial designer, intended to let the player choose between a male and a female character. This game would echo the mechanics of the two-dimensional Prince of Persia games, but be set in a modern, Indiana Jones-esque environment. Around the same time, Core Design studio, located in Derby, England, set out to create a 3D puzzle-platformer. In late 1994, the Sony PlayStation and Sega Saturn were launched in Japan, months ahead of the rest of the world, propelling 3D gaming on home consoles into the mainstream. Even through its failures, it provides valuable insight into what transpires behind the scenes in the gaming industry.Ī road named after Lara Croft in Derby, England.
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With 12 games in the main series and about 100 million units sold since 1996, Tomb Raider narrates the story of games in the 3D era. The Tomb Raider series has contributed much more than just Lara, however, helping define the action-adventure genre the way we know it today. For many years, Lara was recognized as a fearless sex symbol, but in the past decade, her character has evolved into a more realistic and relatable figure. However, this wasn't the case before the Tomb Raider series came along.

In recent years, some of the best-selling games, including Horizon: Zero Dawn, The Last of Us Part II, and A Plague Tale: Requiem, have featured physically and emotionally strong women as protagonists. What makes this acrobatic archaeologist even more special is the significant influence she has exerted over the entire industry. Lara Croft is one of the best examples, having appeared in three Hollywood movies, several comic book series, numerous non-gaming commercials, and graced more magazine covers than any other character. TOMB RAIDER: THE ANGEL OF DARKNESS, THE ANGEL OF DARKNESS, TOMB RAIDER, and LARA CROFT are trademarks of the Crystal Dynamics group of companies.Few video game characters have become more famous than the games that featured them. TOMB RAIDER: THE ANGEL OF DARKNESS © 2003 Crystal Dynamics group of companies.

With a new graphics engine, new moves, new playable character, and a newĪpproach to storytelling, this Tomb Raider game feels more like a Dan Brown Lara’s kindred spirit, anĪdventurer by the name of Kurtis Trent, is there to offer a helping hand.

Have to take on the world by herself this time. Ominous medieval order of alchemists and mystics. Pursuing her, she needs to clear her name and unravel the mystery of an Aĭesperate phone call from her former mentor Von Croy leads her to Paris.īut as she arrives, she discovers that the old man was brutally murderedĪnd a plot to frame her for his death is in motion. She’s become a darker, hardened, imperious version of herself. In Tomb Raider: The Last Revelation, Lara's experiences changed herĭeeply.
